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Evaluation of Simulator Sickness for 360 degrees Videos on an HMD Subject to Participants' Experience with Virtual Reality
Blekinge Institute of Technology, Faculty of Computing, Department of Computer Science.
Blekinge Institute of Technology, Faculty of Computing, Department of Computer Science.ORCID iD: 0000-0003-3604-2766
Blekinge Institute of Technology, Faculty of Computing, Department of Computer Science.ORCID iD: 0000-0002-3283-2819
Blekinge Institute of Technology, Faculty of Computing, Department of Computer Science.ORCID iD: 0000-0002-1730-9026
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2020 (English)In: IEEE CONFERENCE ON VIRTUAL REALITY AND 3D USER INTERFACES WORKSHOPS (VRW 2020), Institute of Electrical and Electronics Engineers Inc. , 2020, p. 477-484, article id 9090490Conference paper, Published paper (Refereed)
Abstract [en]

Virtual reality (VR) has seen tremendous advances in head-mounted displays (HMDs), optics, media quality, and other improvements that facilitate immersive experiences. With the occurrence of new technologies like Cloud VR and networked VR video services, applications such as 360° video streaming are becoming more popular within the broader consumer markets. As a result, VR content is accessible to customers with rather different levels of experiences with immersive media, i.e., never, sometimes, or often use of VR. The question, therefore, arises to which degree simulator sickness is induced to viewers depending on their experiences with VR on HMDs. In this paper, simulator sickness is evaluated for 360° videos that were shown on an HTC Vive Pro HMD to participants having different levels of experience with VR on HMDs. The modified absolute category rating with hidden reference (M-ACR-HR) method was used in a subjective experiment for video quality assessment within two subsequent sessions along with a simulator sickness questionnaire (SSQ). A statistical analysis of the SSQ scores is performed to reveal the relationship between simulator sickness and participants' experiences with VR regarding: (1) Individual symptoms, (2) Pairwise comparison of symptoms, and (3) Symptom clusters of nausea, oculomotor, disorientation, and total score. It is shown that the simulator sickness symptoms, in general, are slightly or rarely perceived across the different experience levels for the selected 360° videos. The results indicate that the reported simulator sickness increases in the second session for participants that never used VR on HMDs. Sufficiently long breaks between sessions should therefore be accounted for in the M-ACR-HR method to avoid that simulator sickness influences quality rating. © 2020 IEEE.

Place, publisher, year, edition, pages
Institute of Electrical and Electronics Engineers Inc. , 2020. p. 477-484, article id 9090490
Keywords [en]
360 videos, 360° videos, Immersive media, M-ACR-HR method, simulator sickness questionnaire, subjective experiments, Diseases, Helmet mounted displays, Simulators, User interfaces, Absolute category ratings, Head mounted displays, Pair-wise comparison, Quality ratings, Simulator sickness, Video quality assessment, Virtual reality
National Category
Human Computer Interaction Telecommunications
Identifiers
URN: urn:nbn:se:bth-19572DOI: 10.1109/VRW50115.2020.00100ISI: 000578054300093Scopus ID: 2-s2.0-85085391320ISBN: 9781728165325 (print)OAI: oai:DiVA.org:bth-19572DiVA, id: diva2:1435864
Conference
27th IEEE Conference on Virtual Reality and 3D User Interfaces, VRW 2020, Atlanta, United States, 22 March 2020 through 26 March 2020
Part of project
VIATECH- Human-Centered Computing for Novel Visual and Interactive Applications, Knowledge Foundation
Funder
Knowledge Foundation, 20170056Available from: 2020-06-05 Created: 2020-06-05 Last updated: 2025-09-30Bibliographically approved
In thesis
1. Participants' Quality Experiences and Behavior in 360° Videos
Open this publication in new window or tab >>Participants' Quality Experiences and Behavior in 360° Videos
2025 (English)Doctoral thesis, comprehensive summary (Other academic)
Abstract [en]

In the rapidly evolving virtual reality (VR) field, assessing video quality on head-mounted displays (HMDs) for 360° videos presents unique opportunities and challenges. As immersive multimedia becomes increasingly widespread, understanding how users perceive and evaluate the quality of 360° videos is essential. This thesis investigates the subjective quality assessment tests of 360° videos, examining how participants' VR experiences, viewing conditions, and exploration behaviors shape perceptions of quality. This thesis aims to perform subjective quality assessment tests to study and understand how participants perceive the quality of 360° videos on an HMD. The thesis starts with an extended summary of the field of subjective quality assessment for 360° videos, followed by eight key publications, and unfolds into three main parts.

The first part of the thesis focuses on data collection to establish ground truth. It includes a comprehensive survey of annotated 360° images and videos datasets related to subjective quality assessment. It also presents a set of datasets collected specifically for subjective quality assessment tests for 360° videos with different test methods and viewing conditions conducted as part of the research. The second part of the thesis investigates how varying levels of VR experience affect participants' video quality assessments. It compares two test methods, the absolute category rating (ACR) and the modified ACR (MACR) method, to evaluate 360° video quality. Furthermore, this part evaluates simulator sickness in participants viewing 360° video on an HMD and explores how their prior VR experience levels correlate with the occurrence of these symptoms. The third and final part of the thesis focuses on assessing viewing conditions and rating consistency. It involves conducting subjective quality assessment tests for 360° videos under different viewing conditions, such as standing and seated viewing, and providing a statistical analysis of the psychophysical and psychophysiological measures. This part also investigates the consistency of 360° video quality assessments through repeated subjective quality assessment tests under opportunity-limited conditions. It examines how quality assessments vary between the standing and seated viewing conditions and explores whether participants' subjective evaluations of 360° videos change over time or remain stable across repeated exposures.

Place, publisher, year, edition, pages
Karlskrona: Blekinge Tekniska Högskola, 2025. p. 255
Series
Blekinge Institute of Technology Doctoral Dissertation Series, ISSN 1653-2090 ; 2025:01
Keywords
360° Video, Immersive Multimedia, Video Quality Assessment, Participants' Experience, Head-Mounted Display, Virtual Reality, Subjective Tests, Standing Viewing, Seated Viewing
National Category
Computer Sciences
Research subject
Computer Science
Identifiers
urn:nbn:se:bth-27122 (URN)978-91-7295-493-9 (ISBN)
Public defence
2025-01-17, J1630, Campus Gräsvik, Karlskrona, 09:00 (English)
Opponent
Supervisors
Available from: 2024-11-21 Created: 2024-11-20 Last updated: 2025-09-30Bibliographically approved

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Elwardy, MajedZepernick, Hans-JuergenHu, YanChu, Thi My ChinhSundstedt, Veronica

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