Change search
CiteExportLink to record
Permanent link

Direct link
Cite
Citation style
  • apa
  • ieee
  • modern-language-association-8th-edition
  • vancouver
  • Other style
More styles
Language
  • de-DE
  • en-GB
  • en-US
  • fi-FI
  • nn-NO
  • nn-NB
  • sv-SE
  • Other locale
More languages
Output format
  • html
  • text
  • asciidoc
  • rtf
Shaping Minds of Tomorrow: Enhancing Working Memory and Decision-Making through AI Chess Training in Children
Blekinge Institute of Technology, Faculty of Computing, Department of Technology and Aesthetics.
2025 (English)Independent thesis Basic level (degree of Bachelor), 20 credits / 30 HE creditsStudent thesis
Abstract [en]

This study explores how AI-supported chess training affects students’ working memory, decision-making, and perceived learning. Conducted over three weeks with students aged 7–12, the research compared an experimental group using AI-guided feedback with a control group playing without AI assistance. Cognitive outcomes were measured using a 2-back memory test, gameplay metrics (accuracy, blunders, and reaction time), and post-training questionnaires. The experimental group showed significant improvement in working memory (p < 0.05), with move accuracy increasing by over 10% and blunders decreased by more than 60%. A strong positive correlation (r = 0.98, p < .01) was found between working memory and strategic decision-making. Additionally, 76.7% of students reported improved thinking, and the average focus score was 4.03 out of 5. These findings suggest that AI-driven chess tools can enhance cognitive performance and self-regulated learning in school settings and offer a valuable complement to traditional instruction. 

Place, publisher, year, edition, pages
2025. , p. 30
Keywords [en]
Artificial Intelligence, Working Memory, Decision-Making, Chess Training, Cognitive Development, Educational Technology, Game-Based Learning, Student Engagement
National Category
Engineering and Technology Media and Communication Studies Information Systems, Social aspects Child and Youth Studies Public Administration Studies Development Studies Science and Technology Studies
Identifiers
URN: urn:nbn:se:bth-28134OAI: oai:DiVA.org:bth-28134DiVA, id: diva2:1971920
Subject / course
ME1659 Bachelor Thesis in Media Technology
Educational program
MEGUL Design of Digital Experiences for Learning
Supervisors
Examiners
Available from: 2025-08-12 Created: 2025-06-18 Last updated: 2025-09-30Bibliographically approved

Open Access in DiVA

fulltext(3242 kB)351 downloads
File information
File name FULLTEXT01.pdfFile size 3242 kBChecksum SHA-512
23c59601f826a488af5791645025309c28df35c1e4c0742f0bb315725c45f475bb167095b16f8b95f093f8304b97b2af8ea15680f18ec934e95ea7089bc6bc05
Type fulltextMimetype application/pdf

By organisation
Department of Technology and Aesthetics
Engineering and TechnologyMedia and Communication StudiesInformation Systems, Social aspectsChild and Youth StudiesPublic Administration StudiesDevelopment StudiesScience and Technology Studies

Search outside of DiVA

GoogleGoogle Scholar
Total: 352 downloads
The number of downloads is the sum of all downloads of full texts. It may include eg previous versions that are now no longer available

urn-nbn

Altmetric score

urn-nbn
Total: 218 hits
CiteExportLink to record
Permanent link

Direct link
Cite
Citation style
  • apa
  • ieee
  • modern-language-association-8th-edition
  • vancouver
  • Other style
More styles
Language
  • de-DE
  • en-GB
  • en-US
  • fi-FI
  • nn-NO
  • nn-NB
  • sv-SE
  • Other locale
More languages
Output format
  • html
  • text
  • asciidoc
  • rtf