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Algorithms used for procedurallygenerated dungeons: A comparison between Binary Space Partitioning,Depth-First Search, 2D Delaunay Triangulation, and3D Delaunay Triangulation.
Blekinge Institute of Technology, Faculty of Computing, Department of Computer Science.
2025 (English)Independent thesis Basic level (degree of Bachelor), 10 credits / 15 HE creditsStudent thesis
Place, publisher, year, edition, pages
2025.
National Category
Other Engineering and Technologies
Identifiers
URN: urn:nbn:se:bth-28276OAI: oai:DiVA.org:bth-28276DiVA, id: diva2:1980492
Subject / course
UD1449 Bachelor's Thesis in Digital Game Development
Educational program
UDGTA Technical artist for games
Available from: 2025-07-02 Created: 2025-07-02 Last updated: 2025-09-30Bibliographically approved

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fulltext(5872 kB)2629 downloads
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bf67ba12f97a7db2dda5c5c8e10af7ec822f406ea3e962b87b8befe5946184a53cc6e70240198f3bd8a740bbc8155ddf9affea4fda05620dbe7050e57bd0d3d3
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CiteExportLink to record
Permanent link

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Citation style
  • apa
  • ieee
  • modern-language-association-8th-edition
  • vancouver
  • Other style
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Language
  • de-DE
  • en-GB
  • en-US
  • fi-FI
  • nn-NO
  • nn-NB
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Output format
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