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VR och 3D-skanning för digital arkivering: Ett bevaringsarbete av studentkulturella platser
Blekinge Institute of Technology, Faculty of Computing, Department of Technology and Aesthetics.
Blekinge Institute of Technology, Faculty of Computing, Department of Technology and Aesthetics.
Blekinge Institute of Technology, Faculty of Computing, Department of Technology and Aesthetics.
2025 (Swedish)Independent thesis Basic level (degree of Bachelor), 20 credits / 30 HE creditsStudent thesisAlternative title
VR and 3D scanning for digital archiving : A conservational work on student-cultural places (English)
Abstract [sv]

Arbetet går ut på att undersöka hur en kulturell samlingsplats kan bevaras med hjälp av 3D-skanning, fotogrammetri och interaktiva VR-miljöer, samt att bevara en plats som har försvunnit under arbetets gång. De metoder som har använts för att skanna in platsen är: 3D-skanning med hjälp av en 3D-skanner, fotogrammetri med hjälp av en kamera och fotoskanning med skrivare. Det material som samlats in har sedan använts för att bygga upp en VR-miljö.

Arbetet resulterade i en djupare förståelse kring styrkor och svagheter hos de olika metoderna samt strategier för att kringgå dem. För att få en verklighetstrogen gestaltning behövdes ett genomtänkt samspel mellan de olika metoderna vidtas och på så sätt utformades den interaktiva VR-miljön.

Abstract [en]

This paper aims to explore how a cultural gathering place can be preserved using 3D scanning, photogrammetry, and interactive VR environments, as well as preserving a location that has disappeared during the course of the project. The methods used to scan the location are: 3D scanning with a 3D scanner, photogrammetry using a camera, and photo scanning with an printer. The material collected was then used to construct a VR environment.

The project resulted in a deeper understanding of the strengths and weaknesses of the different methods, as well as strategies for overcoming them. In order to achieve a realistic representation, a well-considered interplay between the various methods was necessary, which ultimately shaped the interactive VR environment.

Place, publisher, year, edition, pages
2025. , p. 10
Keywords [en]
digital archiving, digital twin, 3D scanning, photogrammetry, virtual reality, VR, university pub, student culture
Keywords [sv]
digital arkivering, digital tvilling, 3D skanning, fotogrammetri, virtuell verklighet, VR, studentpub, studentkultur
National Category
Technology and Environmental History
Identifiers
URN: urn:nbn:se:bth-28477OAI: oai:DiVA.org:bth-28477DiVA, id: diva2:1988433
Subject / course
ME1659 Bachelor Thesis in Media Technology; ME1659 Bachelor Thesis in Media Technology
Educational program
MEGDU Design of Digital and Immersive Experiences; MEGDP Digital Visual Production
Supervisors
Examiners
Available from: 2025-08-12 Created: 2025-08-11 Last updated: 2025-09-30Bibliographically approved

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CiteExportLink to record
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Citation style
  • apa
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