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Exploring, Refining and Evolving a Research Knowledge Development Activity for Computer Science Education
The University of Adelaide, Australia.ORCID iD: 0000-0001-7892-6813
University of North Carolina, USA.ORCID iD: 0000-0003-0066-2664
Kiel University, Germany.ORCID iD: 0000-0001-7593-2775
Blekinge Institute of Technology, Faculty of Computing, Department of Software Engineering.ORCID iD: 0000-0003-0639-4234
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2025 (English)In: Proceedings of the 30th ACM Conference on Innovation and Technology in Computer Science Education vol 2, ITiCSE 2025, Association for Computing Machinery (ACM), 2025, p. 689-690Conference paper, Published paper (Refereed)
Abstract [en]

One of the most important choices a researcher makes is selecting a research paradigm and methodology, without which they will be hampered in their search for knowledge and answers. Ideally, researchers consider all possible approaches and select the most appropriate one, but several factors work against this: time, familiarity with certain approaches, and the uncertainty of the benefit of change. Computer Science Education Research draws from many research disciplines, exposing new possibilities that may not be seized due to these constraints. The Research Alternatives Exercise is designed to expand researchers' awareness of different research approaches through a rapid, card-based prototyping exercise. The card-based approach reduces the formality and potentially confrontational aspects of being asked to consider new approaches, allowing participants to examine their current research and plans through different paradigms, methodologies, and constraints, without it being a direct criticism of their current choices. This can increase the level of understanding of research framing and practice, strengthening the arguments for using a given approach and introducing valid arguments to adopt different approaches, with low time investment.

Place, publisher, year, edition, pages
Association for Computing Machinery (ACM), 2025. p. 689-690
Series
Annual Conference on Innovation and Technology in Computer Science Education, ITiCSE, ISSN 1942-647X
Keywords [en]
computer science education research, game, researcher education
National Category
Computer Sciences Pedagogy
Identifiers
URN: urn:nbn:se:bth-28562DOI: 10.1145/3724389.3731284ISI: 001540559800001Scopus ID: 2-s2.0-105011741226ISBN: 9798400715693 (print)OAI: oai:DiVA.org:bth-28562DiVA, id: diva2:1993691
Conference
30th Annual Conference on Innovation and Technology in Computer Science Education, ITiCSE 2025, Nijmegen, June 27- July 2, 2025
Available from: 2025-09-01 Created: 2025-09-01 Last updated: 2025-09-30Bibliographically approved

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Börstler, Jürgen

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Falkner, Nickolas J. G.Parker, Miranda C.Altin, RukiyeBörstler, JürgenKrause-Levy, SophiaKunz, KatrinManiapoto, TracyPetersen, AndrewRahimi, MasoumehSatavlekar, SpruhaSibia, Naaz
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