Inspired by technoscientific insights from Karen Barad, Donna Haraway and Gilles Deleuze, this paper will discuss affect and intimacy and how they fuel generative places. The paper starts off through a short story about a series of events around a square in Europe. The events taking place at the square serve as input to discuss (digital) media in terms of effects and affects. Our short story recurs throughout the text, providing real-life examples in our discussion. By introducing landing sites (Arakawa & Gins, 2002, pp. 5) and happy objects (Ahmed, 2010), we present an alternative on how to understand what happens when (digital) media is made part of our everyday lives. This is in contrast to how (digital) media traditionally have been studied as something separate from the natural and the real, and as artifacts aimed to solve predefined problems with readymade affects and effects. The paper wraps up by combining landing sites and happy objects in an attempt to create a theoretical foundation to a design framework for a recently started research cooperation with a regional museum. The framework emphasize on understandings of affect and intimacy in generative places.