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The Electrodermal Activity of Player Experience in Virtual Reality Games: An Evaluation of the Tonic Component
Blekinge Institute of Technology, Faculty of Computing, Department of Computer Science.ORCID iD: 0000-0003-1503-8856
Blekinge Institute of Technology, Faculty of Computing, Department of Computer Science.ORCID iD: 0000-0002-9527-4594
Blekinge Institute of Technology, Faculty of Computing, Department of Computer Science.ORCID iD: 0000-0003-3639-9327
2025 (English)Manuscript (preprint) (Other academic)
Abstract [en]

Electrodermal activity is considered one of the more reliable methodologies to assess emotional arousal, and it has been adopted as an alternative method for the analysis of player experience in video game research. In this study, we present a quantitative evaluation of self-contained electrodermal measurements, focusing on the analysis of the tonic component and its potential relationship with player experience. The analysis presents a frequency-domain feature quantification of the tonic component, named gradual changes. With it, we evaluate how the variation of the tonic component correlates with the player experience valence, in a set virtual reality games. The analysis also offers an evaluation of the prediction capabilities of the gradual changes, to classify player experience, using a supervised learning approach. Our results support the idea that the tonic component correlates with player experience, statistically demonstrating that a higher number of gradual changes feature a directly proportional relationship with a negative valence in player experience. Despite this, the gradual changes featured a rather limited prediction capability upon player experience, motivating future work in this area.

Place, publisher, year, edition, pages
2025.
Keywords [en]
Electrodermal Activity (EDA), Tonic Component, Skin Conductance Level (SCL), Player Experience (PX), User Experience (UX), Video Games, Virtual Reality (VR)
National Category
Signal Processing Computer Systems
Research subject
Computer Science
Identifiers
URN: urn:nbn:se:bth-28821OAI: oai:DiVA.org:bth-28821DiVA, id: diva2:2009541
Part of project
HINTS - Human-Centered Intelligent Realities
Funder
Knowledge Foundation, 20220068Available from: 2025-10-28 Created: 2025-10-28 Last updated: 2025-10-29Bibliographically approved
In thesis
1. Psychophysiological Interaction: Symbiosis Between Players and Video Games
Open this publication in new window or tab >>Psychophysiological Interaction: Symbiosis Between Players and Video Games
2025 (English)Doctoral thesis, comprehensive summary (Other academic)
Abstract [en]

Psychophysiological interaction offers the opportunity of delivering unique and innovative experiences that synergize with human physiological and psychological nature. Even though several publications have explored the use of psychophysiological interaction in video games in the past, there is still a set of challenges associated with its suitability for commercial entertainment games, and with the assessment of its relationship with the perceived player experience.

This dissertation explores psychophysiological interaction and its implementation within entertainment video games. It presents a review of multiple physiological methods, such as eye tracking, electrodermal activity, or electroencephalography, and discusses the possibilities and challenges that these methodologies offer for the design and implementation of natural user interaction techniques. The dissertation presents a set of user studies that evaluated the efficiency of psychophysiological interaction in desktop and virtual reality video games, and statistically assessed how the variations of player physiological data may relate to their respective changes in the perceived player experience. The dissertation also offers a set of ethical and methodological guidelines for the appropriate design of novel interaction techniques, and for the safe exposure of physiological sensors and virtual reality technologies to the general public.

The results obtained from this research show that the implementation of psychophysiological interaction in entertainment video games tends to positively affect player experience. However, this benefit comes as a tradeoff to player performance and their perceived sense of control. Additionally, the variations in electrodermal activity data, specifically in the skin conductance level, showed a tendency to correlate with negative player experience variables. Finally, psychophysiological interaction should be consistent with the natural behavior and reactions from players, and should be complementary to more traditional game interaction technologies.

Place, publisher, year, edition, pages
Karlskrona: Blekinge Tekniska Högskola, 2025. p. 100
Series
Blekinge Institute of Technology Doctoral Dissertation Series, ISSN 1653-2090 ; 2025:13
Keywords
Psychophysiology, Biofeedback, Natural User Interaction, Video Games, Virtual Reality, Player Experience
National Category
Computer Sciences
Research subject
Computer Science
Identifiers
urn:nbn:se:bth-28823 (URN)978-91-7295-514-1 (ISBN)
Public defence
2025-12-10, J1630, Valhallavägen 1, Karlskrona, 09:00 (English)
Opponent
Supervisors
Funder
Knowledge Foundation, 20220068Knowledge Foundation, 20170056
Available from: 2025-11-05 Created: 2025-10-28 Last updated: 2025-11-19Bibliographically approved

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Navarro, DiegoGarro, ValeriaSundstedt, Veronica

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