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Nätverksbaserad Scennärvaro: Scennärvaro för livemusik över distans
Blekinge Institute of Technology, Faculty of Computing, Department of Technology and Aesthetics.
Blekinge Institute of Technology, Faculty of Computing, Department of Technology and Aesthetics.
2026 (Swedish)Independent thesis Basic level (degree of Bachelor), 20 credits / 30 HE creditsStudent thesisAlternative title
Remote Stage Presence (English)
Abstract [sv]

Nätverksbaserad Scennärvaro undersöker hur relationen mellan publik och artist påverkas när en av två musiker i ett band deltar i en livespelning på distans genom nätverksbaserad ljud- och videoteknik. Projektet fokuserar på hur publikens energi, respons och närvaro kan påverka distansartistens känsla av inlevelse och scennärvaro, samt hur artistens närvaro i sin tur påverkar publikens upplevelse av ett liveframträdande.  Genom en iterativ Design Thinking-process utvecklades och testades en prototyp baserad på tillgänglig konsumentteknik, med fokus på låg-latens ljud, videokommunikation och immersiv ljudåtergivning. Flera tester genomfördes i både repetitions- och livemiljöer för att undersöka hur kommunikation, interaktion och närvaro upplevs när en av parterna deltar från ett avstånd på 100 kilometer. Projektet utforskar hur digital teknik kan användas för att återskapa delar av den sociala och emotionella återkoppling som uppstår mellan publik och artist under liveframträdanden, samt vilka faktorer som påverkar upplevelsen av immersion i en nätverksbaserad scenkontext. 

Abstract [en]

Remote Stage Presence investigates how the relationship between audience and performer is affected when one of two musicians in a band participates in a live performance remotely through networked audio and video technology. The project focuses on how the audience's energy, response, and presence can influence the remote artist's sense of immersion and stage presence, and how the artist's presence in turn shapes the audience's experience of a live performance. Through an iterative Design Thinking process, a prototype was developed and tested using accessible consumer-grade technology, with an emphasis on low-latency audio, video communication, and immersive audio reproduction. Multiple tests were conducted in both rehearsal and live environments to examine how communication, interaction, and presence are experienced when one party participates from a distance of 100 kilometers. The project explores how digital technology can be used to recreate aspects of the social and emotional feedback that emerges between audience and performer during live performances, and which factors influence the experience of immersion in a networked performance context.

Place, publisher, year, edition, pages
2026. , p. 26
Keywords [en]
Stage presence, networked music performance, latency, immersivity, telepresence, spatial audio, Human-Centered Design, live music
Keywords [sv]
Scennärvaro, nätverksbaserat musikframträdande, latens, immersivitet, telepresence, rumsligt ljud, Human-Centered Design, livemusik
National Category
Performing Arts Other Engineering and Technologies
Identifiers
URN: urn:nbn:se:bth-29958OAI: oai:DiVA.org:bth-29958DiVA, id: diva2:2079116
Subject / course
ME1659 Bachelor Thesis in Media Technology
Educational program
MEGDL Digital Audio Production
Supervisors
Examiners
Available from: 2026-06-29 Created: 2026-06-24 Last updated: 2026-06-29Bibliographically approved

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CiteExportLink to record
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Citation style
  • apa
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Output format
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