Measuring players' experience of games and real-time simulations
Responsible organisation 2008 (English) Conference paper, Oral presentation only (Other academic) Published Alternative title
Att mäta spelarnas erfarenhet av spel och real-time simulationer (Swedish)
Abstract [en]
This talk introduces play experience measurement methods developed in the EU-funded FUGA project. It has a special focus on using these methods for serious games and real-time simulation projects, since the measurement of fun is especially important for engaging learning environments. We conclude with biofeedback methods and how this natural interface can provide new possibilities for game design.
Place, publisher, year, edition, pages Darmstadt, Germany: Hessen-IT (Hessisches Ministerium für Wirtschaft, Verkehr und Landesentwicklung) , 2008.
Keywords [en]
playability, game experience, user experience, techniques, methodology, experimentation, usability
National Category
Computer Sciences Information Systems, Social aspects
Identifiers URN: urn:nbn:se:bth-8078 Local ID: oai:bth.se:forskinfoA4EEB07D2B06B453C12575C8003FF98C OAI: oai:DiVA.org:bth-8078 DiVA, id: diva2:835765
Conference iTEC08 - Your Technology Hotspot
Note Nacke, L. (2008). "Measuring players' experience of games and real-time simulations", invited research presentation at the iTEC08, Darmstadt, Germany, in the session "Serious Games" on track "Hot Topic: Games". November 6, 2008. Also published at the conference website: http://www.itec08.de/mm/S01_Nacke_Lennart.pdf
2012-09-182009-06-012025-09-30 Bibliographically approved