Combining Regional Time Stepping With Two-Scale PCISPH Method
2015 (English)Independent thesis Advanced level (degree of Master (Two Years)), 20 credits / 30 HE credits
Student thesis
Abstract [en]
Context. In computer graphics, realistic looking fluid is often desired. Simulating realistic fluids is a time consuming and computationally expensive task, therefore, much research has been devoted to reducing the simulation time while maintaining the realism. Two of the more recent optimization algorithms within particle based simulations are two-scale simulation and regional time stepping (RTS). Both of them are based on the predictive-corrective incompressible smoothed particle hydrodynamics (PCISPH) algorithm.
Objectives. These algorithms improve on two separate aspects of PCISPH, two-scale simulation reduces the number of particles and RTS focuses computational power on regions of the fluid where it is most needed. In this paper we have developed and investigated the performance of an algorithm combining them, utilizing both optimizations.
Methods. We implemented both of the base algorithms, as well as PCISPH, before combining them. Therefore we had equal conditions for all algorithms when we performed our experiments, which consisted of measuring the time it took to run each algorithm in three different scene configurations.
Results. Results showed that our combined algorithm on average was faster than the other three algorithms. However, our implementation of two-scale simulation gave results inconsistent with the original paper, showing a slower time than even PCISPH. This invalidates the results for our combined algorithm since it utilizes the same implementation.
Conclusions. We see that our combined algorithm has potential to speed up fluid simulations, but since the two-scale implementation was incorrect, our results are inconclusive.
Place, publisher, year, edition, pages
2015.
Keywords [en]
smooth particle hydrodynamics, two-scale, regional time stepping, fluid simulation
National Category
Computer Sciences
Identifiers
URN: urn:nbn:se:bth-10948OAI: oai:DiVA.org:bth-10948DiVA, id: diva2:867939
Subject / course
DV2524 Degree Project in Computer Science for Engineers
Educational program
PAACI Master of Science in Game and Software Engineering
Supervisors
Examiners
2015-11-092015-11-082025-09-30Bibliographically approved